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{{Infobox | {{Infobox | ||
|title=Battlezone | |title=Battlezone | ||
|image=Battlezone | |image=Battlezone flyer.jpg | ||
|developer=[[Atari]] | |developer=[[Atari]] | ||
|publisher=[[Atari]] | |publisher=[[Atari]] | ||
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|designer=Ed Rotberg, Owen Rubin, Roger Hector | |designer=Ed Rotberg, Owen Rubin, Roger Hector | ||
|released={{rd|1980}} | |released={{rd|1980}} | ||
|genre= | |genre=First-person [[shooter]] | ||
|systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[Sinclair ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox 360]], [[Atari Flashback]] | |systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[Sinclair ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox 360]], [[Atari Flashback]] | ||
|players=1 | |||
|modes=[[Single player]] | |modes=[[Single player]] | ||
|ratings={{ESRB|E}} | |ratings={{ESRB|E}} | ||
}} | }} | ||
{{game disambig|the [[1980]] [[Atari]] [[arcade]] game|the [[1998]] [[Activision]] [[Windows]] game|[[Battlezone (Activision)]]}} | |||
{{game disambig||the [[1998]] [[ | |||
{{marquee|Battlezone marquee.jpg}} | {{marquee|Battlezone marquee.jpg}} | ||
'''Battlezone''' is a game | '''Battlezone''' is a first-person [[shooter]] arcade game which was released by [[Atari]] in [[1980]]; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points. | ||
{{Continue Nav}} | {{Continue Nav}} | ||
The | ==Introduction== | ||
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself. | |||
<gallery> | <gallery> | ||
File:Battlezone | File:Battlezone arcade front.jpg|Upright arcade cabinet. | ||
File:Battlezone appleII cover.jpg| | File:Battlezone cocktail cabinet.jpg|Cocktail arcade cabinet. | ||
File:Battlezone appleII cover.jpg|Apple II version cover art. | |||
</gallery> | </gallery> | ||
{{ToC}} | {{ToC}} | ||
[[Category: | [[Category:Shooter]] | ||
[[Category:First-person shooter]] | |||
[[Category:Arcade]] | [[Category:Arcade]] | ||
[[Category:MAME]] | [[Category:MAME]] |
Revision as of 10:30, 30 January 2016
- This guide is for the 1980 Atari arcade game. For the 1998 Activision Windows game, see Battlezone (Activision).
Battlezone is a first-person shooter arcade game which was released by Atari in 1980; it utilizes one Motorola M6502 (running at 1.512 MHz), with a Pokey sound chip running at that same speed, and a custom DAC. It was later ported to several other systems, and was included in several compilations - and common play in the U.S. can range from $0.25 to $1 per game (depending on how the cabinet is set). The default setting is $0.25 play with three lives and two bonuses at 15,000 and 100,000 points.
Introduction
The action takes place on a plain with a mountainous horizon featuring an erupting volcano, a distant crescent moon, and various geometric solids (in vector outline) like cuboids, cubes and pyramids; the player views the screen (which includes an overhead radar view!), to find and destroy the rather slow tanks, or the faster-moving supertanks. Flying saucers and guided missiles occasionally appear for a bonus opportunity - and the saucers differ from the tanks in that they do not fire upon the player, and do not appear on the radar (but their appearance is signified by a "hovering" sound!). The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.
-
Upright arcade cabinet.
-
Cocktail arcade cabinet.
-
Apple II version cover art.