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| | {{All Game Nav|game=Ultima VII: The Black Gate|num=1}} | ||
{{infobox| | |||
|title=Ultima VII: The Black Gate | |title=Ultima VII: The Black Gate | ||
|developer= | |boxart= | ||
|publisher=[[Origin Systems]] | |developer= Richard Garriott | ||
| | |publisher= [[Origin Systems, Inc.]] | ||
|categories=[[:Category:RPG|RPG]] | |||
|systems=[[:Category:PC|PC]] | |||
|releasedates= [[:Category:1992|1992]] | |||
| | |players= 1 | ||
|ratings=n/a | |||
| | |requirements=(optional) | ||
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}} | }} | ||
:''For the significantly different [[:Category:Super Nintendo|Super Nintendo]] version, see [[Ultima: The Black Gate]]''. | |||
The | '''''Ultima VII: The Black Gate''''' was a landmark title in the ''[[:Category:Ultima|Ultima]]'' series. It is widely held as one of the best in the series (along with ''[[Ultima IV]]'' and ''[[Ultima VI]]''). | ||
After being taunted by a mysterious being who calls himself The Guardian, a moongate appears. The Avatar arrives back in Britannia once more, and is immediately confronted with a grisly murder. As he investigates he discovers this is more than just a simple murder. The world is changed from his last visit: magic is failing and unpredictable, the moongates are malfunctioning, and in fact the whole land is in danger of falling prey to The Guardian. | |||
The game was quickly followed by the ''Forge of Virtue'' expansion disk. The following year the pseudo-sequel ''[[Ultima VII Part Two: Serpent Isle]]'' was released. | |||
[[Category: | [[Category:PC]] | ||
[[Category:RPG]] | [[Category:RPG]] | ||
[[Category:1992]] | |||
[[Category:Origin Systems, Inc.]] | |||
[[Category:Ultima]] | |||
[[Category:Single player]] | [[Category:Single player]] |