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| ==Spacefighters== | | ==Spacefighters== |
| | | ===Human=== |
| These vehicles are unique to the level AS-Mothership. The attackers spawn in Human Spacefighters while the defenders can use Skaarj Spacefighters; the difference between them is purely cosmetic. Unlike the Raptor and the Cicada, Spacefighters cannot hover in mid-air; instead, the forward/backward buttons now function as accelerate/decelerate buttons, shown by a gauge on the lower right corner of the HUD. To make up for it, Spacefighters have insane speed and maneuverability. The strafe keys function simiarly, but the Q and E keys cause the fighter to roll left and right, respectively. It also includes a 2D radar, showing the position of nearby enemy fighters.
| | ===Skaarj=== |
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| Both Spacefighters have the same weapons. Primary fire is a rapid-firing laser cannon which hits nearly instantly. Bots seem to have ridiculously good accuracy with this weapon, even on lower difficulties. Secondary fire is a missile which is slower and very visible, but it can lock onto a specific target. Unlike with the Raptor, the Spacefighter's pilot can select the target himself, indicated by a green rectangle around it. Although this missile can be dodged, it is a bit hard to do so, seeing that both the missile and the fighter are moving at very fast speeds and that AS-Mothership offers little cover against enemy fire. On the other hand, the missile can only track until a certain angle; if you fire one onto an enemy incoming from dead ahead, it is probable the opponent will narrowly avoid it and the missile loses target lock.
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| Spacefighters have a weak energy shield that protects against frontal hits to a small degree, but one missile is instant kill, regardless where it hits. Because of this, you must be a very good pilot to avoid hits. Zig and zag erratically to prevent enemy fighters from hitting you. As with the Cicada and the Raptor, a visible message alerts you of an incoming missile. When this happens, either dodge into cover (just avoid turret fire) or suddenly bank sharply to one side if you can see the missile is very close.
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| AS-Mothership offers two possibilities to take out Spacefighters: either you "fight fire with fire" and jump into a Spacefighter yourself, or you use a fixed plasma turret. The latter is only recommended if you have really good aim. If nothing else works, try to haul enemy fighters into teammates' crossfire; if their fighter is very damaged, you might try to ram them: if you manage to take out an enemy fighter this way without destroying yours, you will be credited for the kill.
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| ==Editor's choice edition vehicles== | | ==Editor's choice edition vehicles== |