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{{Header Nav|game=Unreal Tournament 3}}
{{Header Nav|game=Unreal Tournament 3}}


{| {{prettytable|float=right}}
== Description ==
 
{| class="wikitable" border="1"
|-
! Type of Map
! Type of Map
| Deathmatch/Team Deathmatch
| Deathmatch/Team Deathmatch
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| Yes
| Yes
|}
|}


== Theme ==
== Theme ==
An abandoned train station by a narrow river with surrounding buildings in decay.
An abandoned train station by a narrow river with surrounding buildings in decay.


== Description ==
== Description ==
Lots of open space. Basically a circle track with some ramps, a couple of jump pads, and few tight corridors.
 
Lots of open space. Basically a circle track with some ramps, a couple of jump pads, and few tight corridors.
 


== Environmental Hazards ==
== Environmental Hazards ==
There is a bridge leading across the river to the Darkwalker drop point. If you jump off the bridge or get shot off into the water, you will die instantly.
 
There is a bridge leading across the river to the Darkwalker drop point. If you jump off the bridge or get shot off into the water, you will die instantly.
 


== Special Features ==
== Special Features ==
Not too long into the mission a dropship flies over the map and deposits a Darkwalker for anyone to use. If this is during campaign play, certain missions have the Darkwalker locked for the player team.


When the Darkwalker is destroyed, a berzerk powerup and a UDamage powerup drop from the remains. The Darkwalker will be replaced after a time.
Not too long into the mission a dropship flies over the map and deposits a Darkwalker for anyone to use.  If this is during campaign play, certain missions have the Darkwalker locked for the player team.
 
When the Darkwalker is destroyed, a berzerk powerup and a UDamage powerup drop from the remains. The Darkwalker will be replaced after a time.


== Important Item Locations ==
== Important Item Locations ==
<gallery>
<gallery>
File:UT3-HeatRayCA.jpg|'''Chest Armor''': On the roof of a building near the pit in the corner. There is a jump pad in the pit that launches you up to the roof.
Image:UT3-HeatRayCA.jpg|'''Chest Armor''': On the roof of a building near the pit in the corner. There is a jump pad in the pit that launches you up to the roof.
File:UT3-HeatRayHM.jpg|'''Helmet''': In a small open area in the opposite corner of the map from the pit, right out in the middle of a little courtyard.
Image:UT3-HeatRayHM.jpg|'''Helmet''': In a small open area in the opposite corner of the map from the pit, right out in the middle of a little courtyard.
File:UT3-HeatRaySB.jpg|'''Shield Belt''': On an open balcony with bent railing against the edge of the map, right above where the rocket launcher is found. You need to climb some stairs to find it.
Image:UT3-HeatRaySB.jpg|'''Shield Belt''': On an open balcony with bent railing against the edge of the map, right above where the rocket launcher is found. You need to climb some stairs to find it.
File:UT3-HeatRayIN.jpg|'''Invisibility''': On the side toward the middle of the map, use the jump pad by the rocket launcher to get to the middle level of the building where the stinger is. Go in, climb some stairs, go down a narrow corridor until it widens into a room, then jump down a hole at the end of another narrow corridor and you'll land on the invisibility powerup ledge.
Image:UT3-HeatRayIN.jpg|'''Invisibility''': On the side toward the middle of the map, use the jump pad by the rocket launcher to get to the middle level of the building where the stinger is. Go in, climb some stairs, go down a narrow corridor until it widens into a room, then jump down a hole at the end of another narrow corridor and you'll land on the invisibility powerup ledge.
</gallery>
</gallery>


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== Strategies & Tactics ==
== Strategies & Tactics ==
* Once one team has the Darkwalker, the other team will usually avoid its firepower; it can be effective for the DW team to keep it moving to surprise players who didn't think it would go where it does; the DW can circle the entire map with some ducking and sidestepping
* Once one team has the Darkwalker, the other team will usually avoid its firepower; it can be effective for the DW team to keep it moving to surprise players who didn't think it would go where it does; the DW can circle the entire map with some ducking and sidestepping
* As usual, the rocket launcher works well in this map by locking onto distant targets, and providing lots of punch in short and medium range
* As usual, the rocket launcher works well in this map by locking onto distant targets, and providing lots of punch in short and medium range
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