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Note that these are only advantages which can be counteracted by praryes and other strategies in fighting, and since changing between the combat forms is a simple and easy process, no "pure" player is ever toatally safe. | Note that these are only advantages which can be counteracted by praryes and other strategies in fighting, and since changing between the combat forms is a simple and easy process, no "pure" player is ever toatally safe. | ||
Mage Bank (Level 54 Wilderness, Pay to Play PKers sometimes hang around here. Players who are PKed here are generally teleblocked to prevent them from entering the Mage Bank.) | Mage Bank (Level 54 Wilderness, Pay to Play PKers sometimes hang around here. Players who are PKed here are generally teleblocked to prevent them from entering the Mage Bank.) |
Revision as of 13:18, 16 April 2006
Player Killing, or PKing as it is more colloquially known as, is where players kill other players in the Wilderness. It can be highly rewarding, as the items gained from killing other players are usually of decent value. However, it can also be dangerous, because you can lose all your items. Many players make their money through PKing.
The Wilderness
The Wilderness (or Wild) is a place in RuneScape which can be reached by travelling North of Varrok/Edgeville/Falador. It is a place where players can attack other players.
Bring your best weapon once you get some experience in it, otherwise you will not get much reward. Please people, bring some good food.
Half of the wilderness is multi-combat, meaning that this is were most clan wars and PKing clans tend to go. The other half is single combat, so random PKers and solo pkers trek to find their kills.
When you attack another player, you will recieve a "skull" over your head, which lasts for twenty minutes. (defending yourself from an attack does not give you a skull). Players with skulls loose all of their items if they die, instead of the usual all-but-the-three-most valuable. Be very careful when making attacks, if possible get the enemy to attack you first to preserve your items. The protect from items prayr will let you keep an additional item.
Wilderness levels
Wilderness Levels determine who you can attack and who can attack you. The skull at the bottom shows your Wilderness level. The higher the Wilderness level, the more players you can attack but you run a higher risk of players attacking you. The level of Wilderness means that players 'level of Wilderness' levels higher or below you can attack you, and you can attack them, for example a level 70 in level 20 wilderness can attack or be attacked by anyone from level 50 (70-20) to level 90 (70+20).
Combat triangle
There is a common triangle that gives all types of combat a equal advantage in PKing. Rangers tend to beat mages. Mages tend to beat warriors. Warriors tend to beat rangers, and then we return to rangers beating mages.
Note that these are only advantages which can be counteracted by praryes and other strategies in fighting, and since changing between the combat forms is a simple and easy process, no "pure" player is ever toatally safe.
Mage Bank (Level 54 Wilderness, Pay to Play PKers sometimes hang around here. Players who are PKed here are generally teleblocked to prevent them from entering the Mage Bank.)
Axe Hut (Level 54 Wilderness, Pay to Play Players who train on Axes make good targets for PKers.)
Pures
There are many things to watch out for in the wilderness... As there are special characters that are created for the wilderness called pures.
A common pure is the iron pure- with only 1 defense, medium/high attack, and very high strength.
Other pures include range/mage pures- who don’t train any stat but hp prayer defence and range/mage.
These pures will be hit often, but have the advantage of hitting you often and hitting higher.
WARNING: Pures are pretty much useless at fighting strong monsters like the 'King Black Dragon' , 'TzTok-Jad' and the 'Kalphite Queen' though magic pures can be quite good for fighting strong monsters if their pure stats are maxed out to 99.