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m (Unreal Tournament 2007/Gameplay/Weapons/Rocket Launcher moved to Unreal Tournament 2007/Rocket Launcher: Better title) |
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{{Header Nav|game=Unreal Tournament 2007}} | {{Header Nav|game=Unreal Tournament 2007}} | ||
[[Image:UT2007 Rocket Launcher.jpg]] | [[Image:UT2007 Rocket Launcher.jpg|thumb|right]] | ||
=Weapon functions | ==Weapon functions== | ||
* | *Primary fire fires a single shot | ||
* | *Secondary fire draws 3 rockets into the firing chamber | ||
** | **Once the chamber is full, or alt fire is released, the rockets are launched | ||
**Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread. | **Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread. | ||
=Basic use= | ==Basic use== | ||
*The rocket launcher is a general | *The rocket launcher is a general purpose; high damage weapon that shoots projectiles that explodes on contact | ||
=Tactical uses of the rocket launcher in Onslaught= | ==Tactical uses of the rocket launcher in Onslaught== | ||
*If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time your encounter so that the rockets fly as you come face to face. | *If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time your encounter so that the rockets fly as you come face to face. | ||
*They are very useful against scorpions. The momentum stops a scorpion in | *They are very useful against scorpions. The momentum stops a scorpion in its tracks; causing a spin and disorientation in your opponents. 3 rockets will give you a frag as well | ||
*The preferred medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well. Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked. | *The preferred medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well. Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked. | ||
*Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy. | *Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy. | ||
*Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret. | *Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret. | ||
=Tactical uses of the rocket launcher in Deathmatch= | ==Tactical uses of the rocket launcher in Deathmatch== | ||
* | *The rocket launcher causes your opponent to leave the floor; preventing him from dodging. Good players can predict where the player will land, and another rocket will meet the player as he lands | ||
*Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing. | *Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing. | ||
=Counters to the Rocket Launcher= | ==Counters to the Rocket Launcher== | ||
*The rockets are slow moving; so dodging out of the way is reasonably straightforward. | *The rockets are slow moving; so dodging out of the way is reasonably straightforward. | ||
*Do not dodge excessively; or your movement patterns can be predicted, and your opponent will know where you will land | *Do not dodge excessively; or your movement patterns can be predicted, and your opponent will know where you will land | ||
*Do not get backed onto a wall or a steep hillside, where the splash | *Do not get backed onto a wall or a steep hillside, where the splash damage from a vertical surface will damage you. | ||
*Try to keep the higher ground. | *Try to keep the higher ground. | ||
*Retreat gently, from where other weapons will be more effective, or close the distance and use flak (or even if you | *Retreat gently, from where other weapons will be more effective, or close the distance and use flak (or even if you lose the duel there's a fair chance that your opponent will injure himself as well) | ||
=Rumours= | ==Rumours== | ||
*One rumour is that rockets are heat seeking in UT2007 | *One rumour is that rockets are heat-seeking in UT2007. | ||
*The rocket launcher will be able to fire grenades. | *The rocket launcher will be able to fire grenades. |
Revision as of 23:04, 1 November 2007
Weapon functions
- Primary fire fires a single shot
- Secondary fire draws 3 rockets into the firing chamber
- Once the chamber is full, or alt fire is released, the rockets are launched
- Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.
Basic use
- The rocket launcher is a general purpose; high damage weapon that shoots projectiles that explodes on contact
Tactical uses of the rocket launcher in Onslaught
- If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time your encounter so that the rockets fly as you come face to face.
- They are very useful against scorpions. The momentum stops a scorpion in its tracks; causing a spin and disorientation in your opponents. 3 rockets will give you a frag as well
- The preferred medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well. Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked.
- Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy.
- Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret.
Tactical uses of the rocket launcher in Deathmatch
- The rocket launcher causes your opponent to leave the floor; preventing him from dodging. Good players can predict where the player will land, and another rocket will meet the player as he lands
- Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing.
Counters to the Rocket Launcher
- The rockets are slow moving; so dodging out of the way is reasonably straightforward.
- Do not dodge excessively; or your movement patterns can be predicted, and your opponent will know where you will land
- Do not get backed onto a wall or a steep hillside, where the splash damage from a vertical surface will damage you.
- Try to keep the higher ground.
- Retreat gently, from where other weapons will be more effective, or close the distance and use flak (or even if you lose the duel there's a fair chance that your opponent will injure himself as well)
Rumours
- One rumour is that rockets are heat-seeking in UT2007.
- The rocket launcher will be able to fire grenades.