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m (misc. fixes, Replaced: 2007 . 3 (3) AWB)
(→‎Weapon functions: added grenade notes)
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**Once the chamber is full, or alt fire is released, the rockets are launched
**Once the chamber is full, or alt fire is released, the rockets are launched
**Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.
**Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.
**Pressing the primary fire a second time while holding the alt fire button, will turn the rockets into grenades and will launch in a cluster, detonating after about four seconds..


==Basic use==
==Basic use==

Revision as of 01:26, 10 December 2007

Weapon functions

  • Primary fire fires a single shot
  • Secondary fire draws 3 rockets into the firing chamber
    • Once the chamber is full, or alt fire is released, the rockets are launched
    • Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.
    • Pressing the primary fire a second time while holding the alt fire button, will turn the rockets into grenades and will launch in a cluster, detonating after about four seconds..

Basic use

  • The rocket launcher is a general purpose; high damage weapon that shoots projectiles that explodes on contact

Tactical uses of the rocket launcher in Onslaught

  • If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time your encounter so that the rockets fly as you come face to face.
  • They are very useful against scorpions. The momentum stops a scorpion in its tracks; causing a spin and disorientation in your opponents. 3 rockets will give you a frag as well
  • The preferred medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well. Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked.
  • Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy.
  • Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret.

Tactical uses of the rocket launcher in Deathmatch

  • The rocket launcher causes your opponent to leave the floor; preventing him from dodging. Good players can predict where the player will land, and another rocket will meet the player as he lands
  • Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing.

Counters to the Rocket Launcher

  • The rockets are slow moving; so dodging out of the way is reasonably straightforward.
  • Do not dodge excessively; or your movement patterns can be predicted, and your opponent will know where you will land
  • Do not get backed onto a wall or a steep hillside, where the splash damage from a vertical surface will damage you.
  • Try to keep the higher ground.
  • Retreat gently, from where other weapons will be more effective, or close the distance and use flak (or even if you lose the duel there's a fair chance that your opponent will injure himself as well)