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(New page: {{Header Nav|game={{subst:BASEPAGENAME}}}} == Description == {| class="wikitable" border="1" |- ! Max No. of Player Operators | 2 |- ! Total Armor/Health Points | 800 |- ! Movement Speed...) |
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{{Header Nav|game=Unreal Tournament 3}} | {{Header Nav|game=Unreal Tournament 3}} | ||
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! Max No. of Player Operators | ! Max No. of Player Operators | ||
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== Movement == | == Movement == | ||
Normal movement keys are usable from the pilot position to move forward, backward, left or right. | Normal movement keys are usable from the pilot position to move forward, backward, left or right. | ||
== Primary Fire == | == Primary Fire == | ||
=== Pilot === | === Pilot === | ||
Primary fire for the pilot is the main gun that is usually enough to take out a scout vehicle or any infantry unit in one shot. It takes a few seconds to recharge for another shot. | Primary fire for the pilot is the main gun that is usually enough to take out a scout vehicle or any infantry unit in one shot. It takes a few seconds to recharge for another shot. | ||
=== Co-Pilot === | === Co-Pilot === | ||
Primary fire for the co-pilot is a minigun with a fast rate of fire. | Primary fire for the co-pilot is a minigun with a fast rate of fire. | ||
== Secondary Fire == | == Secondary Fire == | ||
Secondary fire for both weapons zooms in on the target, increasing aiming ability but reducing peripheral vision. | Secondary fire for both weapons zooms in on the target, increasing aiming ability but reducing peripheral vision. | ||
== Strategies & Tactics == | == Strategies & Tactics == | ||
* Aim at the ground near infantry rather than trying to hit them directly; the splash damage will usually kill them anyway | * Aim at the ground near infantry rather than trying to hit them directly; the splash damage will usually kill them anyway | ||
* The minigun is not a very effective weapon; good players are likely to help the team more by exiting and using their own weapons | * The minigun is not a very effective weapon; good players are likely to help the team more by exiting and using their own weapons | ||
{{Footer Nav|game=Unreal Tournament 3|prevpage=Cicada|nextpage=Hellbender}} | {{Footer Nav|game=Unreal Tournament 3|prevpage=Cicada|nextpage=Hellbender}} |
Revision as of 06:51, 28 December 2008
Max No. of Player Operators | 2 |
---|---|
Total Armor/Health Points | 800 |
Movement Speed | Slow |
Air / Ground | Ground |
Classification | Heavy Armor |
The Goliath is the token tank of the franchise. It features a main gun with slow fire rate but devastating power, and a gunner position with a rapid-firing minigun.
The Goliath is not very maneuverable or fast, but it has a lot of armor.
Movement
Normal movement keys are usable from the pilot position to move forward, backward, left or right.
Primary Fire
Pilot
Primary fire for the pilot is the main gun that is usually enough to take out a scout vehicle or any infantry unit in one shot. It takes a few seconds to recharge for another shot.
Co-Pilot
Primary fire for the co-pilot is a minigun with a fast rate of fire.
Secondary Fire
Secondary fire for both weapons zooms in on the target, increasing aiming ability but reducing peripheral vision.
Strategies & Tactics
- Aim at the ground near infantry rather than trying to hit them directly; the splash damage will usually kill them anyway
- The minigun is not a very effective weapon; good players are likely to help the team more by exiting and using their own weapons