m (Now also on Linux) |
ThatLuciano (talk | contribs) (added the box art image) |
||
Line 2: | Line 2: | ||
{{Infobox | {{Infobox | ||
|title=Braid | |title=Braid | ||
|image=Braid | |image=Braid fullart.jpg | ||
|developer=[[Number None, Inc.]], [[Hothead Games]] | |developer=[[Number None, Inc.]], [[Hothead Games]] | ||
|publisher=[[Microsoft Game Studios]], [[Number None, Inc.]] | |publisher=[[Microsoft Game Studios]], [[Number None, Inc.]] | ||
|distributor=[[Xbox Live Arcade]], [[Steam]], [[PlayStation Network]] | |distributor=[[Xbox Live Arcade]], [[Steam]], [[PlayStation Network]] | ||
|designer=Jonathan Blow | |designer=Jonathan Blow | ||
|version=1.014 (Windows)<br />1.5 (Mac OS X) | |version=1.014 (Windows)<br/>1.5 (Mac OS X) | ||
|released={{sys|xbla}}{{rd|2008|August 6}}{{sys|win}}{{rd|2009|April 10}}{{sys|mac}}{{rd|2009|May 20}}{{sys|psn}}{{na|2009|November 12}}{{eu|2009|December 17}}{{sys|linux}}{{rd|2010|December 14}} | |released={{sys|xbla}}{{rd|2008|August 6}}{{sys|win}}{{rd|2009|April 10}}{{sys|mac}}{{rd|2009|May 20}}{{sys|psn}}{{na|2009|November 12}}{{eu|2009|December 17}}{{sys|linux}}{{rd|2010|December 14}} | ||
|genre=[[Platform]], [[Puzzle]] | |genre=[[Platform]], [[Puzzle]] | ||
Line 14: | Line 14: | ||
|ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}} | |ratings={{BBFC|12}}{{ESRB|E10}}{{PEGI|12}} | ||
}} | }} | ||
'''Braid''' is a [[platform]] and [[puzzle]] video game developed by independent software developer Jonathan Blow. The game was released on [[August 6]], [[2008]] for the [[Xbox 360]]'s [[Xbox Live Arcade]] service. A [[Microsoft Windows]] version was released on [[April 10]], [[2009]]. [[Hothead Games]] ported and released the game to [[Mac OS X]] on [[May 20]], 2009 and the [[PlayStation Network]] on [[November 12]], 2009. | '''Braid''' is a [[platform]] and [[puzzle]] video game developed by independent software developer Jonathan Blow. The game was released on [[August 6]], [[2008]] for the [[Xbox 360]]'s [[Xbox Live Arcade]] service. A [[Microsoft Windows]] version was released on [[April 10]], [[2009]]. [[Hothead Games]] ported and released the game to [[Mac OS X]] on [[May 20]], 2009 and the [[PlayStation Network]] on [[November 12]], 2009. | ||
Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length. | Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length. | ||
{{Continue Nav}} | {{Continue Nav}} | ||
At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces. | At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces. | ||
<gallery> | |||
Image:Braid logo.jpg|Title Screen | |||
</gallery> | |||
{{ToC}} | {{ToC}} | ||
[[Category:Number None, Inc.]] | [[Category:Number None, Inc.]] | ||
[[Category:Hothead Games]] | [[Category:Hothead Games]] |
Revision as of 23:06, 27 June 2012
Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009.
Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.
At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.
-
Title Screen