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{{Header Nav|game=Super Smash Bros. Melee}} | {{Header Nav|game=Super Smash Bros. Melee}} | ||
[[File:SSBM Portrait Young Link.png|right]] | |||
==Basic Techniques== | ==Basic Techniques== | ||
===Standard Attacks=== | ===Standard Attacks=== | ||
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|- | |- | ||
| Smash Forward {{plus}} {{gc|A}} | | Smash Forward {{plus}} {{gc|A}} | ||
| Very similar to the Forward-A move. Press A again for another Smash that sends the opponent upward. Good KO move. | | Very similar to the Forward-{{gc|A}} move. Press {{gc|A}} again for another Smash that sends the opponent upward. Good KO move. | ||
|- | |- | ||
| Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| Again, similar to his Down-A, but swings a second time behind him. Great KO move. | | Again, similar to his Down-{{gc|A}}, but swings a second time behind him. Great KO move. | ||
|- | |- | ||
| Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | | Smash {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
| He swings, just like his Up-A but three times, with the third move being the strongest. Not recommended for continuous use due to the amoint of times he misses the last hit. | | He swings, just like his Up-{{gc|A}} but three times, with the third move being the strongest. Not recommended for continuous use due to the amoint of times he misses the last hit. | ||
|- | |- | ||
| {{gc|A}} (While lying down) | | {{gc|A}} (While lying down) | ||
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| {{gc|Down|Control}} {{plus}} {{gc|A}} | | {{gc|Down|Control}} {{plus}} {{gc|A}} | ||
| He drops down from above and slams down, planting his Sword in the ground(or an enemy's head). Bounces after the first hit. Very slow, but very | | He drops down from above and slams down, planting his Sword in the ground (or an enemy's head). Bounces after the first hit. Very slow, but very strong. Try to always L-cancel it, because the lag time after landing is long and will open yourself up to attack. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|A}} | | {{gc|Up|Control}} {{plus}} {{gc|A}} | ||
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| {{gc|Z}} | | {{gc|Z}} | ||
| A very unique attack, where for most characters, Z doubles as A while in the air, Link will actually shoot his hookshot forward, doing damage to whatever the tip hits. It can be used to grab a platform. See [[#Wall Grapple|Wall Grapple]]. | | A very unique attack, where for most characters, {{gc|Z}} doubles as {{gc|A}} while in the air, Link will actually shoot his hookshot forward, doing damage to whatever the tip hits. It can be used to grab a platform. See [[#Wall Grapple|Wall Grapple]]. | ||
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| {{gc|B}} | | {{gc|B}} | ||
| Fire Bow | | Fire Bow | ||
| Young Link pulls out his bow and a fire arrow, the longer you hold B before releasing the more velocity it will gain, thus increasing the arrow's total distance and damage. | | Young Link pulls out his bow and a fire arrow, the longer you hold {{gc|B}} before releasing the more velocity it will gain, thus increasing the arrow's total distance and damage. | ||
|- | |- | ||
| {{gc|Up|Control}} {{plus}} {{gc|B}} | | {{gc|Up|Control}} {{plus}} {{gc|B}} | ||
| Spin Attack | | Spin Attack | ||
| Unlike Link's Spin Attack, Young Link's sucks the enemy in like Mario's Tornado, dealing a large amount of light chain damage. | | Unlike Link's Spin Attack, Young Link's sucks the enemy in like Mario's Tornado, dealing a large amount of light chain damage. If done in the air, Young Link will fly up with the Tornado effect. | ||
|- | |- | ||
| {{gc|Down|Control}} {{plus}} {{gc|B}} | | {{gc|Down|Control}} {{plus}} {{gc|B}} | ||
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|- | |- | ||
| {{gc|Up|Control}} | | {{gc|Up|Control}} | ||
| This looks just like his Up-A move. Try to follow with an aerial move or an Up Smash. | | This looks just like his Up-{{gc|A}} move. Try to follow with an aerial move or an Up Smash. | ||
|- | |- | ||
| Back | | Back | ||
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==Advanced Techniques== | ==Advanced Techniques== | ||
===Wall Grapple=== | ===Wall Grapple=== | ||
When using ''Link'', ''Young Link'', or ''Samus'', pressing | When using ''Link'', ''Young Link'', or ''Samus'', pressing {{gc|Z}} or {{gc|A}} {{plus}} {{gc|L}} or {{gc|A}} {{plus}} {{gc|R}} to use the character's hookshot (Link and Young Link) or grappling beam (Samus). This can be done during the aforementioned characters' air dodges. It can connect to most solid ledges or walls and will allow the character to hang there; pressing {{gc|A}} reels the character back up towards the stage. A triple jump attack ({{gc|up|control}} {{plus}} {{gc|B}}) can be performed immediately afterwards. | ||
In general, this move is superior to the | The air dodge can be used to position the character properly before using this recovery technique, since the hookshot/grappling beam will not connect if the character is too close or far from a wall. If it hits an enemy it does some damage and has minimal knockback. In general, this move is superior to the {{gc|up|control}} {{plus}} {{gc|B}} for recovery, except in stages like DK 64 where it won't work. | ||
===Bomb Jump=== | ===Bomb Jump=== | ||
Young Link also has the ability to bomb jump, but it is not quite as effective and much more difficult to pull off. Basically once you’re off the edge (from being hit), pull a bomb out, throw it, and proceed to jump and up B, if you do it correctly then the bomb will blow up on you and you will be able to perform another up B move. | Young Link also has the ability to bomb jump, but it is not quite as effective and much more difficult to pull off. Basically once you’re off the edge (from being hit), pull a bomb out, throw it, and proceed to jump and up {{gc|B}}, if you do it correctly then the bomb will blow up on you and you will be able to perform another up {{gc|B}} move. | ||
===Auto Block=== | ===Auto Block=== | ||
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===Boomerang hookshot glitch=== | ===Boomerang hookshot glitch=== | ||
In 1.0, it is possible to throw a boomerang and hookshot a ledge. When the boomerang comes back Young Link will shoot up impossibly high into the air. This glitch is fixed in later versions (Player's Choice, PAL/European) | In 1.0, it is possible to throw a boomerang and hookshot at a ledge. When the boomerang comes back Young Link will shoot up impossibly high into the air. This glitch is fixed in later versions (Player's Choice, PAL/European). | ||
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Latest revision as of 14:26, 28 September 2013
Basic Techniques[edit]
Standard Attacks[edit]
Aerial Attacks[edit]
Button(s) | Description/notes |
---|---|
He kicks. That's about it. Not very strong, but very fast, so good for breaking combos and L-cancelling. | |
Forward + | He spins around once while swinging his sword. He attacks twice in front of him and once behind. |
Backwards + | He kicks once then once again behind him. You could double jump and repeat this move, then do a Spin Attack. |
+ | He drops down from above and slams down, planting his Sword in the ground (or an enemy's head). Bounces after the first hit. Very slow, but very strong. Try to always L-cancel it, because the lag time after landing is long and will open yourself up to attack. |
+ | Raises his sword above his head. A very strong and quick move. |
A very unique attack, where for most characters, doubles as while in the air, Link will actually shoot his hookshot forward, doing damage to whatever the tip hits. It can be used to grab a platform. See Wall Grapple. |
Special Attacks[edit]
Throws[edit]
Advanced Techniques[edit]
Wall Grapple[edit]
When using Link, Young Link, or Samus, pressing or + or + to use the character's hookshot (Link and Young Link) or grappling beam (Samus). This can be done during the aforementioned characters' air dodges. It can connect to most solid ledges or walls and will allow the character to hang there; pressing reels the character back up towards the stage. A triple jump attack ( + ) can be performed immediately afterwards.
The air dodge can be used to position the character properly before using this recovery technique, since the hookshot/grappling beam will not connect if the character is too close or far from a wall. If it hits an enemy it does some damage and has minimal knockback. In general, this move is superior to the + for recovery, except in stages like DK 64 where it won't work.
Bomb Jump[edit]
Young Link also has the ability to bomb jump, but it is not quite as effective and much more difficult to pull off. Basically once you’re off the edge (from being hit), pull a bomb out, throw it, and proceed to jump and up , if you do it correctly then the bomb will blow up on you and you will be able to perform another up move.
Auto Block[edit]
Young Link automatically blocks projectiles with his shield just by standing there, granted they're at the right height, of course. Ducking will also accomplish the same thing. Samus’ Charge Shot, Bob-ombs, almost anything. Young Link can't use this ability while holding items (Since he holds them with his right hand and puts his shield on his back). Unlike Link, Young Link will lower his guard during his standing animation.
Boomerang hookshot glitch[edit]
In 1.0, it is possible to throw a boomerang and hookshot at a ledge. When the boomerang comes back Young Link will shoot up impossibly high into the air. This glitch is fixed in later versions (Player's Choice, PAL/European).