< Metroid
(Might be overkill, but because there are certain effects executed that the game did not anticipate (like freezing the game), added "Effect" section for neatness.) |
(Added suitless 'fresh' passcode (start of game, just no suit)) |
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! [[File:Metroid_Item_Missile.png|25px|Missles]] || [[File:Metroid_Item_Energy_Tank.png|25px|Energy Tank]] || [[File:Metroid_Item_Maru_Mari.png|25px|Round Ball]] || [[File:Metroid_Item_Bombs.png|25px|Bombs]] || [[File:Metroid_Item_Varia_Suit.png|25px|Varia Suit]] || [[File:Metroid_Item_Long_Beam.png|25px|Long Beam]] || [[File:Metroid_Item_Ice_Beam.png|25px|Ice Beam]] || [[File:Metroid_Item_Wave_Beam.png|25px|Wave Beam]] || [[File:Metroid_Item_High_Jump.png|25px|High Jump]] || [[File:Metroid_Item_Screw_Attack.png|25px|Screw Attack]] | ! [[File:Metroid_Item_Missile.png|25px|Missles]] || [[File:Metroid_Item_Energy_Tank.png|25px|Energy Tank]] || [[File:Metroid_Item_Maru_Mari.png|25px|Round Ball]] || [[File:Metroid_Item_Bombs.png|25px|Bombs]] || [[File:Metroid_Item_Varia_Suit.png|25px|Varia Suit]] || [[File:Metroid_Item_Long_Beam.png|25px|Long Beam]] || [[File:Metroid_Item_Ice_Beam.png|25px|Ice Beam]] || [[File:Metroid_Item_Wave_Beam.png|25px|Wave Beam]] || [[File:Metroid_Item_High_Jump.png|25px|High Jump]] || [[File:Metroid_Item_Screw_Attack.png|25px|Screw Attack]] | ||
|- | |- | ||
| | | Armored || Brinstar<br>(''beginning'')|| ∞ || ∞ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔ | ||
| <tt>NARPAS | | <tt>NARPAS SWʘRD0 <br> 000000 000000</tt> | ||
|- | |||
| Suitless || Brinstar<br>(''beginning'')|| || || || || || || || || || | |||
| <tt>000000 000020 <br> 000000 000020</tt> | |||
|- | |- | ||
| Suitless || Brinstar<br>(''beginning'') || 216 || 6? || || || || || || ✔ || || ✔ | | Suitless || Brinstar<br>(''beginning'') || 216 || 6? || || || || || || ✔ || || ✔ | ||
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* The Round Ball must be obtained in order to use the Bombs | * The Round Ball must be obtained in order to use the Bombs | ||
* The Varia Suit doesn't exist, and cannot be obtained | * The Varia Suit doesn't exist, and cannot be obtained | ||
* Kraid is dead and Mother Brain is not present | * Kraid is dead and Mother Brain is not present; upon reaching her place, a message warns the player to escape, but there is no time limit | ||
|- | |- | ||
| Suitless || Tourian || 48 || 1 || || || || || ✔ || || ✔ || ✔ | | Suitless || Tourian || 48 || 1 || || || || || ✔ || || ✔ || ✔ | ||
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|- | |- | ||
| colspan=12 align=left | | | colspan=12 align=left | | ||
* The game | * The game cannot be finished because the player doesn't have the Round Ball to escape, and cannot kill the Metroids | ||
|- | |- | ||
| Suitless || Hideout I || 40 || 3 || || || || || ✔ || || ✔ || ✔ | | Suitless || Hideout I || 40 || 3 || || || || || ✔ || || ✔ || ✔ | ||
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|- | |- | ||
| colspan=12 align=left | | | colspan=12 align=left | | ||
* The game | * The game cannot be finished because the Round Ball doesn't exist, and cannot be obtained | ||
|- | |- | ||
| colspan=12 align=left | | | colspan=12 align=left | |
Latest revision as of 05:13, 10 April 2016
This page is a collection of unusual codes that you can enter on the password screen of the NES version of Metroid. With the exception of the first code, they are purely coincidental and were not intentionally programmed into the game. Note that the capital letter O has a dot in the middle, while the number 0 does not.