m (→Gems) |
m (→Gems: adjusted icon size) |
||
Line 6: | Line 6: | ||
!Gem Name!!Flawed!!Normal!!Superior!!Perfect | !Gem Name!!Flawed!!Normal!!Superior!!Perfect | ||
|- | |- | ||
!Agate<br/>[[Image:Mythos Gems Agate.png]] | !Agate<br/>[[Image:Mythos Gems Agate.png|32px]] | ||
|Trinket: 2-3% Chance to Interrupt<br/>Trinket: 1% Chance to Avoid Interrupt<br/>Weapon: 2-3% Chance to Interrupt<br/>Armor: 1% Chance to Avoid Interrupt | |Trinket: 2-3% Chance to Interrupt<br/>Trinket: 1% Chance to Avoid Interrupt<br/>Weapon: 2-3% Chance to Interrupt<br/>Armor: 1% Chance to Avoid Interrupt | ||
|Trinket: 5-6% Chance to Interrupt<br/>Trinket: 2% Chance to Avoid Interrupt<br/>Weapon: 5-6% Chance to Interrupt<br/>Armor: 2% Chance to Avoid Interrupt | |Trinket: 5-6% Chance to Interrupt<br/>Trinket: 2% Chance to Avoid Interrupt<br/>Weapon: 5-6% Chance to Interrupt<br/>Armor: 2% Chance to Avoid Interrupt | ||
Line 12: | Line 12: | ||
|Trinket: 13% Chance to Interrupt<br/>Trinket: 4% Chance to Avoid Interrupt<br/>Weapon: 13% Chance to Interrupt<br/>Armor: 4% Chance to Avoid Interrupt | |Trinket: 13% Chance to Interrupt<br/>Trinket: 4% Chance to Avoid Interrupt<br/>Weapon: 13% Chance to Interrupt<br/>Armor: 4% Chance to Avoid Interrupt | ||
|- | |- | ||
!Amethyst<br/>[[Image:Mythos Gems Amethyst.png]] | !Amethyst<br/>[[Image:Mythos Gems Amethyst.png|32px]] | ||
|Trinket: +4 to Vitality<br/>Weapon: +3 to Vitality<br/>Armor: +1 to Vitality | |Trinket: +4 to Vitality<br/>Weapon: +3 to Vitality<br/>Armor: +1 to Vitality | ||
|Trinket: +6 to Vitality<br/>Weapon: +4 to Vitality<br/>Armor: +2 to Vitality | |Trinket: +6 to Vitality<br/>Weapon: +4 to Vitality<br/>Armor: +2 to Vitality | ||
Line 18: | Line 18: | ||
|Trinket: +10 to Vitality<br/>Weapon: +6 to Vitality<br/>Armor: +4 to Vitality | |Trinket: +10 to Vitality<br/>Weapon: +6 to Vitality<br/>Armor: +4 to Vitality | ||
|- | |- | ||
!Aquamarine<br/>[[Image:Mythos Gems Aquamarine.png]] | !Aquamarine<br/>[[Image:Mythos Gems Aquamarine.png|32px]] | ||
|Trinket: +1 Electricity Damage<br/>Trinket: +1% Electricity Resist<br/>Weapon: +1 Electricity Damage<br/>Armor: +1% Electricity Resist | |Trinket: +1 Electricity Damage<br/>Trinket: +1% Electricity Resist<br/>Weapon: +1 Electricity Damage<br/>Armor: +1% Electricity Resist | ||
|Trinket: +2 Electricity Damage<br/>Trinket: +2% Electricity Resist<br/>Weapon: +2 Electricity Damage<br/>Armor: +2% Electricity Resist | |Trinket: +2 Electricity Damage<br/>Trinket: +2% Electricity Resist<br/>Weapon: +2 Electricity Damage<br/>Armor: +2% Electricity Resist | ||
Line 24: | Line 24: | ||
|Trinket: +4 Electricity Damage<br/>Trinket: +4% Electricity Resist<br/>Weapon: +4 Electricity Damage<br/>Armor: +4% Electricity Resist | |Trinket: +4 Electricity Damage<br/>Trinket: +4% Electricity Resist<br/>Weapon: +4 Electricity Damage<br/>Armor: +4% Electricity Resist | ||
|- | |- | ||
!Bloodstone<br/>[[Image:Mythos Gems Bloodstone.png]] | !Bloodstone<br/>[[Image:Mythos Gems Bloodstone.png|32px]] | ||
|Trinket: +1% Damage Mitigation<br/>Trinket: +1 Damage Bonus<br/>Weapon: +1 Damage Bonus<br/>Armor: +1% Damage Mitigation | |Trinket: +1% Damage Mitigation<br/>Trinket: +1 Damage Bonus<br/>Weapon: +1 Damage Bonus<br/>Armor: +1% Damage Mitigation | ||
|Trinket: +2% Damage Mitigation<br/>Trinket: +2 Damage Bonus<br/>Weapon: +2 Damage Bonus<br/>Armor: +2% Damage Mitigation | |Trinket: +2% Damage Mitigation<br/>Trinket: +2 Damage Bonus<br/>Weapon: +2 Damage Bonus<br/>Armor: +2% Damage Mitigation | ||
Line 30: | Line 30: | ||
|Trinket: +4% Damage Mitigation<br/>Trinket: +4 Damage Bonus<br/>Weapon: +4 Damage Bonus<br/>Armor: +4% Damage Mitigation | |Trinket: +4% Damage Mitigation<br/>Trinket: +4 Damage Bonus<br/>Weapon: +4 Damage Bonus<br/>Armor: +4% Damage Mitigation | ||
|- | |- | ||
!Carnelian | !Carnelian<br/>[[Image:Mythos Gems Carnelian.png|32px]] | ||
||+7% Damage to Undead||+10% Damage to Undead||+13% Damage to Undead||+15% Damage to Undead | ||+7% Damage to Undead||+10% Damage to Undead||+13% Damage to Undead||+15% Damage to Undead | ||
|- | |- | ||
!Citrine<br/>[[Image:Mythos Gems Citrine.png]] | !Citrine<br/>[[Image:Mythos Gems Citrine.png|32px]] | ||
|Trinket: +3 Luck<br/>Weapon: +2 Luck<br/>Armor: +1 Luck | |Trinket: +3 Luck<br/>Weapon: +2 Luck<br/>Armor: +1 Luck | ||
|Trinket: +5 Luck<br/>Weapon: +3 Luck<br/>Armor: +2 Luck | |Trinket: +5 Luck<br/>Weapon: +3 Luck<br/>Armor: +2 Luck | ||
Line 39: | Line 39: | ||
|Trinket: +9 Luck<br/>Weapon: +5 Luck<br/>Armor: +4 Luck | |Trinket: +9 Luck<br/>Weapon: +5 Luck<br/>Armor: +4 Luck | ||
|- | |- | ||
!Coral<br/>[[Image:Mythos Gems Coral.png]] | !Coral<br/>[[Image:Mythos Gems Coral.png|32px]] | ||
||2% chance to draw 2% Health||2% chance to draw 3% Health||2% chance to draw 4% Health||3% chance to draw 5% Health | ||2% chance to draw 2% Health||2% chance to draw 3% Health||2% chance to draw 4% Health||3% chance to draw 5% Health | ||
|- | |- | ||
!Diamond<br/>[[Image:Mythos Gems Diamond.png]] | !Diamond<br/>[[Image:Mythos Gems Diamond.png|32px]] | ||
||+2 to Strength||+3 to Strength||+4 to Strength||+5 to Strength | ||+2 to Strength||+3 to Strength||+4 to Strength||+5 to Strength | ||
|- | |- | ||
!Emerald<br/>[[Image:Mythos Gems Emerald.png]] | !Emerald<br/>[[Image:Mythos Gems Emerald.png|32px]] | ||
||+1 Ice Damage||+2 Ice Damage||+3 Ice Damage||+4 Ice Damage | ||+1 Ice Damage||+2 Ice Damage||+3 Ice Damage||+4 Ice Damage | ||
|- | |- | ||
!Garnet<br/>[[Image:Mythos Gems Garnet.png]] | !Garnet<br/>[[Image:Mythos Gems Garnet.png|32px]] | ||
||+2 to Armor||+4 to Armor||+5 to Armor||+6 to Armor | ||+2 to Armor||+4 to Armor||+5 to Armor||+6 to Armor | ||
|- | |- | ||
!Jade<br/>[[Image:Mythos Gems Jade.png]] | !Jade<br/>[[Image:Mythos Gems Jade.png|32px]] | ||
||1% chance to stun for 2 seconds||3% chance to stun for 2 seconds||4% chance to stun for 2 seconds||? | ||1% chance to stun for 2 seconds||3% chance to stun for 2 seconds||4% chance to stun for 2 seconds||? | ||
|- | |- | ||
!Jasper<br/>[[Image:Mythos Gems Jasper.png]] | !Jasper<br/>[[Image:Mythos Gems Jasper.png|32px]] | ||
||Minion Damage +2%||Minion Damage +5%||Minion Damage +7%||? | ||Minion Damage +2%||Minion Damage +5%||Minion Damage +7%||? | ||
|- | |- | ||
!Lapis<br/>[[Image:Mythos Gems Lapis.png]] | !Lapis<br/>[[Image:Mythos Gems Lapis.png|32px]] | ||
||1% improved chance of critical strike||2% improved chance of critical strike||3% improved chance of critical strike||4% improved chance of critical strike | ||1% improved chance of critical strike||2% improved chance of critical strike||3% improved chance of critical strike||4% improved chance of critical strike | ||
|- | |- | ||
!Malachite<br/>[[Image:Mythos Gems Malachite.png]] | !Malachite<br/>[[Image:Mythos Gems Malachite.png|32px]] | ||
||Adds 3% Slashing Damage||Adds 4% Slashing Damage||Adds 5% Slashing Damage||Adds 6% Slashing Damage | ||Adds 3% Slashing Damage||Adds 4% Slashing Damage||Adds 5% Slashing Damage||Adds 6% Slashing Damage | ||
|- | |- | ||
!Moonstone<br/>[[Image:Mythos Gems Moonstone.png]] | !Moonstone<br/>[[Image:Mythos Gems Moonstone.png|32px]] | ||
||+2 to Wisdom||+3 to Wisdom||+4 to Wisdom||+5 to Wisdom | ||+2 to Wisdom||+3 to Wisdom||+4 to Wisdom||+5 to Wisdom | ||
|- | |- | ||
!Opal | !Opal<br/>[[Image:Mythos Gems Opal.png|32px]] | ||
||2% chance of inflicting Bleed for 2 seconds||3% chance of inflicting Bleed for 2 seconds||4% chance of inflicting bleed for 2 seconds||5% chance of inflicting bleed for 10 seconds | ||2% chance of inflicting Bleed for 2 seconds||3% chance of inflicting Bleed for 2 seconds||4% chance of inflicting bleed for 2 seconds||5% chance of inflicting bleed for 10 seconds | ||
|- | |- | ||
!Onyx<br/>[[Image:Mythos Gems Onyx.png]] | !Onyx<br/>[[Image:Mythos Gems Onyx.png|32px]] | ||
||+2 Dexterity||+3 Dexterity||+4 to Dexterity||+5 to Dexterity | ||+2 Dexterity||+3 Dexterity||+4 to Dexterity||+5 to Dexterity | ||
|- | |- | ||
!Pearl<br/>[[Image:Mythos Gems Pearl.png]] | !Pearl<br/>[[Image:Mythos Gems Pearl.png|32px]] | ||
||+7% Damage to Reptiles||+10% Damage to Reptiles||+13% Damage to Reptiles||+15% Damage to Reptiles | ||+7% Damage to Reptiles||+10% Damage to Reptiles||+13% Damage to Reptiles||+15% Damage to Reptiles | ||
|- | |- | ||
!Quartz | !Quartz<br/>[[Image:Mythos Gems Quartz.png|32px]] | ||
||Adds 3% Crushing Damage||Adds 4% Crushing Damage||Adds 5% Crushing Damage||Adds 7% Crushing Damage | ||Adds 3% Crushing Damage||Adds 4% Crushing Damage||Adds 5% Crushing Damage||Adds 7% Crushing Damage | ||
|- | |- | ||
!Ruby<br/>[[Image:Mythos Gems Ruby.png]] | !Ruby<br/>[[Image:Mythos Gems Ruby.png|32px]] | ||
||+1 Fire Damage||+2 Fire Damage||+3 Fire Damage||+4 Fire Damage | ||+1 Fire Damage||+2 Fire Damage||+3 Fire Damage||+4 Fire Damage | ||
|- | |- | ||
!Sapphire<br/>[[Image:Mythos Gems Sapphire.png]] | !Sapphire<br/>[[Image:Mythos Gems Sapphire.png|32px]] | ||
||2% Chance of Fireball Nova on Attack||4% Chance of Fireball Nova on Attack||6% Chance of Fireball Nova on Attack||7% Chance of Fireball Nova on Attack | ||2% Chance of Fireball Nova on Attack||4% Chance of Fireball Nova on Attack||6% Chance of Fireball Nova on Attack||7% Chance of Fireball Nova on Attack | ||
|- | |- | ||
!Sardonyx | !Sardonyx<br/>[[Image:Mythos Gems Sardonyx.png|32px]] | ||
||+7% Damage to Insects||+10% Damage to Insects||+13% Damage to Insects||+15% Damage to Insects | ||+7% Damage to Insects||+10% Damage to Insects||+13% Damage to Insects||+15% Damage to Insects | ||
|- | |- | ||
!Tigers Eye<br/>[[Image:Mythos Gems Tigers Eye.png]] | !Tigers Eye<br/>[[Image:Mythos Gems Tigers Eye.png|32px]] | ||
||Adds 3% Piercing Damage||Adds 4% Piercing Damage||Adds 5% Piercing Damage||Adds 7% Piercing Damage | ||Adds 3% Piercing Damage||Adds 4% Piercing Damage||Adds 5% Piercing Damage||Adds 7% Piercing Damage | ||
|- | |- | ||
!Topaz | !Topaz<br/>[[Image:Mythos Gems Topaz.png|32px]] | ||
||2% Chance of Icebolt Nova on Attack||4% Chance of Icebolt Nova on Attack||6% Chance of Icebolt Nova on Attack||7% Chance of Icebolt Nova on Attack | ||2% Chance of Icebolt Nova on Attack||4% Chance of Icebolt Nova on Attack||6% Chance of Icebolt Nova on Attack||7% Chance of Icebolt Nova on Attack | ||
|- | |- | ||
!Tourmaline<br/>[[Image:Mythos Gems Tourmaline.png]] | !Tourmaline<br/>[[Image:Mythos Gems Tourmaline.png|32px]] | ||
||+2% Movement Speed||+3% Movement Speed||+4% Movement Speed||? | ||+2% Movement Speed||+3% Movement Speed||+4% Movement Speed||? | ||
|- | |- | ||
! | !Turquoise<br/>[[Image:Mythos Gems Turquoise.png|32px]] | ||
||+7% Damage to Beasts||+10% Damage to Beasts||+13% Damage to Beasts||+15% Damage to Beasts | ||+7% Damage to Beasts||+10% Damage to Beasts||+13% Damage to Beasts||+15% Damage to Beasts | ||
|} | |} |
Revision as of 02:10, 30 June 2008
Gems
Gems are small stones that only serve to upgrade socketable equipment with certain special effects that are based on the specific gem and its quality. Each gem takes up a single item slot, and each can be upgraded to a higher grade by using Zivia's Puzzle Box.
Gem Name | Flawed | Normal | Superior | Perfect |
---|---|---|---|---|
Agate |
Trinket: 2-3% Chance to Interrupt Trinket: 1% Chance to Avoid Interrupt Weapon: 2-3% Chance to Interrupt Armor: 1% Chance to Avoid Interrupt |
Trinket: 5-6% Chance to Interrupt Trinket: 2% Chance to Avoid Interrupt Weapon: 5-6% Chance to Interrupt Armor: 2% Chance to Avoid Interrupt |
Trinket: 11% Chance to Interrupt Trinket: 3% Chance to Avoid Interrupt Weapon: 11% Chance to Interrupt Armor: 3% Chance to Avoid Interrupt |
Trinket: 13% Chance to Interrupt Trinket: 4% Chance to Avoid Interrupt Weapon: 13% Chance to Interrupt Armor: 4% Chance to Avoid Interrupt |
Amethyst |
Trinket: +4 to Vitality Weapon: +3 to Vitality Armor: +1 to Vitality |
Trinket: +6 to Vitality Weapon: +4 to Vitality Armor: +2 to Vitality |
Trinket: +8 to Vitality Weapon: +5 to Vitality Armor: +3 to Vitality |
Trinket: +10 to Vitality Weapon: +6 to Vitality Armor: +4 to Vitality |
Aquamarine |
Trinket: +1 Electricity Damage Trinket: +1% Electricity Resist Weapon: +1 Electricity Damage Armor: +1% Electricity Resist |
Trinket: +2 Electricity Damage Trinket: +2% Electricity Resist Weapon: +2 Electricity Damage Armor: +2% Electricity Resist |
Trinket: +3 Electricity Damage Trinket: +3% Electricity Resist Weapon: +3 Electricity Damage Armor: +3% Electricity Resist |
Trinket: +4 Electricity Damage Trinket: +4% Electricity Resist Weapon: +4 Electricity Damage Armor: +4% Electricity Resist |
Bloodstone |
Trinket: +1% Damage Mitigation Trinket: +1 Damage Bonus Weapon: +1 Damage Bonus Armor: +1% Damage Mitigation |
Trinket: +2% Damage Mitigation Trinket: +2 Damage Bonus Weapon: +2 Damage Bonus Armor: +2% Damage Mitigation |
Trinket: +3% Damage Mitigation Trinket: +3 Damage Bonus Weapon: +3 Damage Bonus Armor: +3% Damage Mitigation |
Trinket: +4% Damage Mitigation Trinket: +4 Damage Bonus Weapon: +4 Damage Bonus Armor: +4% Damage Mitigation |
Carnelian File:Mythos Gems Carnelian.png |
+7% Damage to Undead | +10% Damage to Undead | +13% Damage to Undead | +15% Damage to Undead |
Citrine |
Trinket: +3 Luck Weapon: +2 Luck Armor: +1 Luck |
Trinket: +5 Luck Weapon: +3 Luck Armor: +2 Luck |
Trinket: +7 Luck Weapon: +4 Luck Armor: +3 Luck |
Trinket: +9 Luck Weapon: +5 Luck Armor: +4 Luck |
Coral |
2% chance to draw 2% Health | 2% chance to draw 3% Health | 2% chance to draw 4% Health | 3% chance to draw 5% Health |
Diamond |
+2 to Strength | +3 to Strength | +4 to Strength | +5 to Strength |
Emerald |
+1 Ice Damage | +2 Ice Damage | +3 Ice Damage | +4 Ice Damage |
Garnet |
+2 to Armor | +4 to Armor | +5 to Armor | +6 to Armor |
Jade |
1% chance to stun for 2 seconds | 3% chance to stun for 2 seconds | 4% chance to stun for 2 seconds | ? |
Jasper |
Minion Damage +2% | Minion Damage +5% | Minion Damage +7% | ? |
Lapis |
1% improved chance of critical strike | 2% improved chance of critical strike | 3% improved chance of critical strike | 4% improved chance of critical strike |
Malachite |
Adds 3% Slashing Damage | Adds 4% Slashing Damage | Adds 5% Slashing Damage | Adds 6% Slashing Damage |
Moonstone |
+2 to Wisdom | +3 to Wisdom | +4 to Wisdom | +5 to Wisdom |
Opal File:Mythos Gems Opal.png |
2% chance of inflicting Bleed for 2 seconds | 3% chance of inflicting Bleed for 2 seconds | 4% chance of inflicting bleed for 2 seconds | 5% chance of inflicting bleed for 10 seconds |
Onyx |
+2 Dexterity | +3 Dexterity | +4 to Dexterity | +5 to Dexterity |
Pearl |
+7% Damage to Reptiles | +10% Damage to Reptiles | +13% Damage to Reptiles | +15% Damage to Reptiles |
Quartz |
Adds 3% Crushing Damage | Adds 4% Crushing Damage | Adds 5% Crushing Damage | Adds 7% Crushing Damage |
Ruby |
+1 Fire Damage | +2 Fire Damage | +3 Fire Damage | +4 Fire Damage |
Sapphire |
2% Chance of Fireball Nova on Attack | 4% Chance of Fireball Nova on Attack | 6% Chance of Fireball Nova on Attack | 7% Chance of Fireball Nova on Attack |
Sardonyx File:Mythos Gems Sardonyx.png |
+7% Damage to Insects | +10% Damage to Insects | +13% Damage to Insects | +15% Damage to Insects |
Tigers Eye |
Adds 3% Piercing Damage | Adds 4% Piercing Damage | Adds 5% Piercing Damage | Adds 7% Piercing Damage |
Topaz File:Mythos Gems Topaz.png |
2% Chance of Icebolt Nova on Attack | 4% Chance of Icebolt Nova on Attack | 6% Chance of Icebolt Nova on Attack | 7% Chance of Icebolt Nova on Attack |
Tourmaline |
+2% Movement Speed | +3% Movement Speed | +4% Movement Speed | ? |
Turquoise File:Mythos Gems Turquoise.png |
+7% Damage to Beasts | +10% Damage to Beasts | +13% Damage to Beasts | +15% Damage to Beasts |
Maps
Maps are the only way to explore dungeons you've never seen before. When used, a new spot will be marked on your map as a temporary map. Temporary maps will disappear once they have been visited and exited (if you leave, you cannot come back to exactly the same instance). Since temporary maps are completely randomized, you will rarely see two exactly the same. There are two types of maps: normal and epic; each of which can have level ranges varying from 1 to 50.
Every temporary map has a Master Chest with a hidden Master Key that when found can be used to unlock the chest.
Name | Use |
---|---|
Epic Maps | Epic maps are designed for parties of five people, and so the monsters contained within are given an upgrade of overall strength. Enemies are much more common, and so epic maps contain more experience and loot to be acquired. The bosses in epic maps can often be strong enough to kill certain players in a single shot! |
Normal Maps | Primarily meant for single player use (like those of quests), normal maps are much easier than epic maps. Monsters are as strong as their base class with the level modifier applied, and are more sparse than in epic maps. The number of levels in normal maps averages at around two or three. |
Potions
Potions are consumable items that are often necessary to make your way through a dungeon with ease. Currently four potion types exist: antidotes, health, luck, and mana. Health and mana potions restore a certain amount of health or mana over a certain amount of time, antidotes instantly cure all poison and petrification effects on you and give you temporary immunity against future poison and petrification attempts, and luck potions increase your total luck stat for a period of time.
In addition to the basic potions, there are also "group" potions that when used affect everyone in your party who is close to you.
Antidotes
Health
Image | Potion Name | Effect |
---|---|---|
File:Mythos Potions Minor Health Potion.png | Minor Health Potion | Restores 12 health/sec for 6 seconds. |
File:Mythos Potions Moderate Health Potion.png | Moderate Health Potion | Restores 19 health/sec for 6 seconds. |
Health Potion | Restores 27 Health/sec for 6 seconds. | |
File:Mythos Potions Great Health Potion.png | Great Health Potion | Restores 37 health/sec for 6 seconds. |
File:Mythos Potions Perfect Health Potion.png | Perfect Health Potion | Restores 52 health/sec for 6 seconds. |
Luck
Mana
Image | Potion Name | Effect |
---|---|---|
File:Mythos Potions Minor Mana Potion.png | Minor Mana Potion | Restores 20 Mana/sec for 2.5 seconds. |
File:Mythos Potions Moderate Mana Potion.png | Moderate Mana Potion | Restores 15 mana/sec for 2.5 seconds. |
Mana Potion | Restores 25 Mana/sec for 7.5 seconds. | |
File:Mythos Potions Great Mana Potion.png | Great Mana Potion | Restores 40 mana/sec for 2.5 seconds. |
File:Mythos Potions Perfect Mana Potion.png | Perfect Mana Potion | Restores 60 mana/sec for 2.5 seconds. |
Bandages
Bandages are consumable items that heal a target over a period of time.
Bandage Name | Image | Health Restored Per Second | Duration (seconds) |
---|---|---|---|
Minor Bandage | 1 | 50 | |
Moderate Bandage | 2 | 75 | |
Bandage | 2 | 100 | |
Great Bandage | ?? | ?? | |
Perfect Bandage | ?? | ?? |
Grenades
Grenades are craftable items that can be thrown to deal massive amounts of AOE damage.
Grenade Name | Image | Fire Damage Range | Radius (meters) |
---|---|---|---|
Tinkerer's Grenade | 34-57 | 5 | |
Black Powder Grenade | 54-90 | 5 | |
Grenade | 80-133 | 5 | |
Heavy Grenade | 114-191 | 5 | |
Charged Grenade | 160-267 | 5 |
Other
Item | Image | Use |
---|---|---|
Anchorstone | Use to teleport to the last visited hub. Every character begins with an anchorstone. Anchorstones have unlimited charges, and cannot be dropped. | |
Identify Charm | Use to identify items labeled as "Unidentified." All charms are consumed upon use. | |
Recall Charm | Use to create a portal when inside a dungeon. Using the portal () will take you to the dungeon's clearing. When returning back through a portal, you'll see a list of all the portals with their creator's names next to them. If multiple people have placed portals, then they can use each others' portals. Like Diablo II, these portals will only disappear if the creator returns through their own portal - this means you can save money by using your friend's portal rather than your own. Additionally, if you use another recall charm, the last portal you created is destroyed. All charms are consumed upon use. | |
Recipes | Use to learn the crafting recipe noted in the tooltip. | |
Trapped Souls | Use to temporarily summon a monster to help you fight. This monster will stay with you until either you or it dies. Possible souls are: Fell Hound. Trapped Souls are consumed upon use. | |
Delicious Cake | +10% Maximum Life | |
Deepswill | +10% Maximum Mana |