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<table align="right"><tr><td>[[Image:Yoshi's Island 1.JPG]]</td></tr></table>
[[Image:Yoshi's Island 1.JPG|thumb|An overhead view of Yoshi's Island]]
Yoshi's Island 1 is the first level on [[SMW: Yoshi's Island|Yoshi's Island]].
 
Yoshi's Island 1 is the first level on [[SMW: Yoshi's Island|Yoshi's Island]]


==Entrance==
==Entrance==

Revision as of 23:41, 22 September 2004

File:Yoshi's Island 1.JPG
An overhead view of Yoshi's Island

Yoshi's Island 1 is the first level on Yoshi's Island

Entrance

Yoshi's House

Exit

Yellow Switch Palace


Walkthrough

Normal Strategy

The Normal Strategy is when you go through the level rather slowly, doing everything on the way. This may exclude such things as getting coins or stomping on enemies not in the way and you never fly over the entire level or even just parts of it.

Start at the Beginning

Jump on the Koopa, spin him with the cape, or throw a fireball at him.DC#1 Duck when the Cannonball comes, or try to jump over or on top of him. Spin jump the Rex to kill him in one hit (or spin him with the cape. Hit the flying question mark from below and get the mushroom/flower unless you have a feather in reserve. If you were caped, switch back into caped form (with select). Kill each Rex as they come, by spin jumping them, throwing fireballs at them, or spinning them with the cape. If you are small or super, go on the slanted slopes instead of the flat land below.DC#2 When a mushroom comes out of the ground, get it unless you have something better in reserve.

If you are in fire form, throw a fireball at the pirhana plant. If you are caped, spin jump straight up right next to the tube when the pirhana plant is in it. Otherwise, run under the pirhana plant. If you are not small and have nothing in reserve, spin jump on the blocks to go in the tube. Otherwise, ignore the italicized text. After going through the tube, spin jump on the blocks to get the mushroom. Get the coins, too. If you want, spin jump on the other blocks to get the dragon coin #3. Go back through the tube. You shoot out over the pirhana plant and through the midway gate. Skip ahead to the next paragraph. Walk over the green tubes and kill the Rex by spin jumping him. Kill or get past the pirhana plant in the same way as you did at the beginning of the paragraph. Go through the midway gate.

Start at the Midway Gate

If you see an exclamation mark and have nothing in reserve (or are small), hit it and get the mushroom. Now, if you are super or normal, go on top of the hill DC#4 and slide (with the down button) on top of the Rex. Don't worry about killing him. Otherwise, kill the three Rexes below the easy way (throw fireballs, spin with cape). Either way, duck in the ditch, as a Banzai Bill comes. Once he passes, continue on and kill the Rex in the easiest way possible (spin jump, throw fireballs at, or spin with cape). Grab the Koopa shell and throw it straight up at the block (the message tells you how). Run along, and this time, when the Banzai Bill comes, jump on top of him. Get the life and kill the Rex. Jump on the middle of the three identical blocks, and jump from there to hit the question mark. Get the mushroom or fire flower.

Kill the next two Rexes (by throwing fireballs at them, spinning them with the cape, or spin jumping on top of them). Jump on the first ledge you come to and watch the Banzai Bill pass. From there, jump and shoot the pirhana plant if you are in fire form. Otherwise, get past it or spin it with the cape. Kill the next Rex, too.DC#5 The last defender is a Chargin' Chuck. He is resistant to fireballs, but not to the cape. If you are not caped, jump on him three times to kill him, then cut the finish tape. You can also cut the tape before you kill the Chargin' Chuck if you want to. Either way, you beat the level!

Dragon Coin Strategy

The Dragon Coin Strategy is when you get all the dragon coins (simple enought). You beat everything normally, but your primary goal is to get the dragon coins.

To do this, follow the above walkthrough and at each of the links, get the dragon coin.

Dragon Coin #1

Dragon Coin #1 is next to the ledge that the Koopa slides down. To get it, either jump up from below or get on the ledge and get it.

Dragon Coin #2

Dragon Coin #2 is in the same position as #1, except after the three slopes you can choose or not choose to go on.

Dragon Coin #3

Dragon Coin #3 is in the cave that you can get a mushroom in. To get it, you have to get in the cave by spin jumping on the blocks over the tube. Go in, and spin jump on the blocks above the dragon coin. Get it and exit.

Dragon Coin #4

Dragon Coin #4 is at the top of the hill above the three Rexes.

Dragon Coin #5

Dragon Coin #5 is above the last Rex of the level. You don't have to do anything special to get it.

Quick Strategy

The Quick Strategy focuses on speed. Coins, points, lives, or anything else are of no importance.

Lives Strategy

The Lives Strategy focuses on getting lives, and at the same time, stays as safe as possible. A rule of thumb is, if you can get a life, then be in greater danger than before, that is worth it, because if you die, you don't lose any lives and if you survive, you gain a life. The lives strategy also goes for mushrooms, fire flowers, and cape feathers as well because they save lives.

Enemies

This is a list of the enemies that appear on Yoshi's Island 1, in order that they appear first:

Items

This is a list of the items you can get on Yoshi's Island 1, in order that they appear first:

  • 2 Fire Flowers/Mushrooms (depending on form)
  • 3 Mushrooms
  • 3 Coins
  • 1 Red Koopa Shell
  • 1 1-Up Mushroom