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This project was started in early August 2001 to complement my full-length Fallout game guide. So far, the walkthrough is about 85% complete and has enough information to beat the entire game (it's 85% because I know I have missed several things...). There is a complete character creation guide (yes, with a complete listing for every perk, trait, skill, etc.) as well as a combat tactics guide. An appedix replete with armor and guns is present, but regular items (e.g, chems, tools, etc) haven't been added.

The format is largely retained from the version 1.x guide with some distinct changes. Experience information is given in the first section of the walkthrough (i.e., before the 'Details' section) as opposed to a separate appendix section. Information about guns and NPC's is also given in context, again eschewing the format of the appendix.

If you have any extra information for the walkthrough or have characters (please, no hacked ones) that you're willing to share, I would gladly appreciate your information - your name will go in a 'Credits' section and the information that you submitted will go in its correct section.

A list of abbreviations and just some stuff that needs to be noted is included in this section.

xp: Experience (general)
kxp: Experience from kills
NCR: New California Republic
BOS: Brotherhood of Steel; technocrats from Fallout 1

This is the route that is used in this walkthrough:

- Arroyo
* San Francisco / Navarro block (used to get Power Armor)
- Klamath
- The Den
- Modoc / Ghost Farm / The Den
- Vault City / Gecko
* Den (get the car)
- San Francisco / Navarro (now get the PPower Armor if you haven't done so)
- Redding
- Broken Hills
- New Reno / Sierra Army Depot
- Broken Hills (again)
- Raiders / Vault City
- New California Republic / Vault 15
- Vault City (again)
- Vault 13
* Military Base
- Navarro / San Francisco
Note
This walkthrough will include (very early on) information to get the Power Armor. It won't assume that you have it until you've reached Vault City (however, you can still complete all of the things mentioned, although it is a lot harder), but after you've got the car (after that section is covered), the walkthrough WILL ASSUME that you have it.

An Asterisk (instead of a dash) will indicate that the area is optional.

The car is mainly a convenience issue - it speeds up overland travel. Since there's no real time limit for completing the game, it is not required.

The military base is just included so that your character can gain experience.