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Revision as of 02:28, 26 June 2008 by Tedium (talk | contribs) (cleanup, expanded, added info about armor)
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The warrior is the only core profession in the game that is melee. They use either axes, hammers, or swords as their weapon. Axes and swords only require one hand, leaving room for a shield in the other hand. Warriors are effective at dealing damage and tanking. They have 2 pips of energy and a maximum of 20 energy.

Attributes

Axe Mastery
Increases damage dealt and chance to inflict critical hits with axes.
Hammer Mastery
Increases damage dealt and chance to inflict critical hits with hammers.
Strength (Primary)
Adds 1% armor penetration per rank.
Swordsmanship
Increases damage dealt and chance to inflict critical hits with swords.
Tactics
No inherent effect.

Armor

Warrior armor has a maximum armor of 80 and an inherent +20 versus physical damage. Runes and insignias can be added to each piece providing additional bonuses.

Insignias

Dreadnought
Armor +10 (vs. elemental damage)
Knight's
Received physical damage -3
Lieutenant's
Reduces hex duration on you by 20% and damage dealt by you by 5% (Non-stacking)
Sentinel's
Armor +20 (Requires 13 Strength, vs. elemental damage)
Stonefist
Increases knockdown time of foes by 1 second. (Maximum: 3 seconds) (Non-stacking)

Skills

Since warriors have lower energy and number of pips compared to casters, many of their skills cost adrenaline rather than energy to use. Adrenal skill costs are measured in strikes of adrenaline. Each successful attack provides one strike of adrenaline. Taking damage of 25% of your maximum health also adds one strike.