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{{ | {{Header Nav|game=Final Fantasy VII}} | ||
{{Final Fantasy VII/Nav}} | {{Final Fantasy VII/Nav}} | ||
=== Status Effects === | ===Status Effects=== | ||
During battles in [[Final Fantasy VII]] many status effects can be induced on your party or enemies. | During battles in [[Final Fantasy VII]] many status effects can be induced on your party or enemies. | ||
Below is list of status effects, their appearance, their effects when used, and their remedies. | Below is list of status effects, their appearance, their effects when used, and their remedies. | ||
=== List of Status Effects === | ===List of Status Effects=== | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|- | |- | ||
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|- | |- | ||
! Death Sentence | ! Death Sentence | ||
| Timer appears over target head || Target will be instantly killed when the timer reaches zero || Death Force (Enemy Skill) prevents instant death once the timer reaches zero | | Timer appears over target head || Target will be instantly killed when the timer reaches zero || Death Force (Enemy Skill) prevents instant death once the timer reaches zero | ||
|- | |- | ||
! Frog | ! Frog | ||
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|- | |- | ||
! Fury | ! Fury | ||
| Characters' limit gauge is coloured red || Character | | Characters' limit gauge is coloured red || Character receives more damage from enemies, however limit gauge fills faster || Tranquilizer (Item) | ||
|- | |- | ||
! Paralysis | ! Paralysis | ||
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! Small | ! Small | ||
| Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia(Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) | | Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia(Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) | ||
|} | |} | ||
=== Other Status Effects === | ===Other Status Effects=== | ||
{| border="1" cellpadding="1" width="100%" | {| border="1" cellpadding="1" width="100%" | ||
|- | |- | ||
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|- | |- | ||
! Barrier | ! Barrier | ||
| Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier (Magic), Despell (Magic) | | Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier (Magic), Despell (Magic) | ||
|- | |- | ||
! Haste | ! Haste | ||
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|- | |- | ||
! Slow | ! Slow | ||
| Target moves slower || Target's ATB gauge fills slower || Haste (Magic) | | Target moves slower || Target's ATB gauge fills slower || Haste (Magic) | ||
|- | |- | ||
! Stop | ! Stop | ||
| Target stops moving || Target cannot act for a short period of time || None | | Target stops moving || Target cannot act for a short period of time || None | ||
|} | |} |
Revision as of 18:36, 28 July 2007
Template:Final Fantasy VII/Nav
Status Effects
During battles in Final Fantasy VII many status effects can be induced on your party or enemies.
Below is list of status effects, their appearance, their effects when used, and their remedies.
List of Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Berserk | Target glows red | Attack damage is raised, however character becomes uncontrolable. Commands cannot be entered until the battle ends, the status is removed, or the character dies | Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Confusion | Target rotates on the spot | Commands cannot be entered and the target randomly attacks both enemies and allies (including itself) | Any physical attack, Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Darkness | Target glows dark grey | Hit rate dramatically reduced | Eye Drops (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Death Sentence | Timer appears over target head | Target will be instantly killed when the timer reaches zero | Death Force (Enemy Skill) prevents instant death once the timer reaches zero |
Frog | Target appears as a frog | Target's attack damage significantly reduced, unable to cast magic | Maidens Kiss (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Fury | Characters' limit gauge is coloured red | Character receives more damage from enemies, however limit gauge fills faster | Tranquilizer (Item) |
Paralysis | Target stops moving | Target cannot act in battle for a short amount of time | Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Petrification | Target stops moving and turns to stone | Target cannot act in battle. If all allies are petrified, the battle is lost | Soft (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Poison | Target glows green | Target takes small damage periodically during battle | Antidote (Item), Remedy (Item), Poisona (Magic), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Sadness | Characters limit gauge is colored blue | Character receives less damage from enemies, however limit gauge fills slower | Hyper (Item) |
Silence | Small muted speech bubble appears over targets head | Target unable to cast magic | Echo Screen (Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Small | Target appears small | Attack power reduced (all physical attacks deal 1 point of damage) | Cornucopia(Item), Remedy (Item), Esuna (Magic), Angel Whisper (Enemy Skill), White Wind (Enemy Skill) |
Other Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Barrier | Barrier gauge fills | Target receives reduced damage from physical attacks | Debarrier (Magic), Despell (Magic) |
Haste | Targets moves faster | Target's ATB gauge fills faster | Slow (Magic), Stop (Magic) |
MBarrier | MBarrier gauge fills | Target receives reduced damage from magical attacks | Debarrier (Magic), Despell (Magic) |
Regen | Target glows orange | Target's HP rapidly replenishes | Despell (Magic) |
Slow | Target moves slower | Target's ATB gauge fills slower | Haste (Magic) |
Stop | Target stops moving | Target cannot act for a short period of time | None |