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|- | |- | ||
! Berserk | ! Berserk | ||
| Target glows red || Attack damage is raised, however character becomes | | Target glows red || Attack damage is raised, however character becomes uncontrollable. Commands cannot be entered until the battle ends, the status is removed, or the character dies. || Remedy<ref name="item">Item</ref>, Esuna<ref name="magic">Magic</ref>, Angel Whisper<ref name="ES">Enemy Skill</ref>, White Wind<ref name="ES" /> | ||
|- | |- | ||
! Confusion | ! Confusion | ||
| Target rotates on the spot || Commands cannot be entered and the target randomly attacks both enemies and allies (including itself) || Any physical attack, Remedy | | Target rotates on the spot || Commands cannot be entered and the target randomly attacks both enemies and allies (including itself). || Any physical attack, Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Darkness | ! Darkness | ||
| Target glows dark grey || Hit rate dramatically reduced || Eye Drops | | Target glows dark grey || Hit rate dramatically reduced. || Eye Drops<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Death Sentence | ! Death Sentence | ||
| Timer appears over target head || Target will be instantly killed when the timer reaches zero || Death Force | | Timer appears over target head || Target will be instantly killed when the timer reaches zero || Death Force<ref name="ES" /> prevents instant death once the timer reaches zero | ||
|- | |- | ||
! Frog | ! Frog | ||
| Target appears as a frog || Target's attack damage significantly reduced, unable to cast magic || Maidens Kiss | | Target appears as a frog || Target's attack damage significantly reduced, unable to cast magic || Maidens Kiss<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Fury | ! Fury | ||
| Characters' limit gauge is coloured red || Character receives more damage from enemies, however limit gauge fills faster || Tranquilizer | | Characters' limit gauge is coloured red || Character receives more damage from enemies, however limit gauge fills faster || Tranquilizer<ref name="item" /> | ||
|- | |- | ||
! Paralysis | ! Paralysis | ||
| Target stops moving || Target cannot act in battle for a short amount of time || Remedy | | Target stops moving || Target cannot act in battle for a short amount of time || Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Petrification | ! Petrification | ||
| Target stops moving and turns to stone || Target cannot act in battle. If all allies are petrified, the battle is lost || Soft | | Target stops moving and turns to stone || Target cannot act in battle. If all allies are petrified, the battle is lost || Soft<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Poison | ! Poison | ||
| Target glows green || Target takes small damage periodically during battle || Antidote | | Target glows green || Target takes small damage periodically during battle || Antidote<ref name="item" />, Remedy, Poisona<ref name="magic" />, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Sadness | ! Sadness | ||
| Characters limit gauge is colored blue || Character receives less damage from enemies, however limit gauge fills slower || Hyper | | Characters limit gauge is colored blue || Character receives less damage from enemies, however limit gauge fills slower || Hyper<ref name="item" /> | ||
|- | |- | ||
! Silence | ! Silence | ||
| Small muted speech bubble appears over targets head || Target unable to cast magic || Echo Screen | | Small muted speech bubble appears over targets head || Target unable to cast magic || Echo Screen<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind | ||
|- | |- | ||
! Small | ! Small | ||
| Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia | | Target appears small || Attack power reduced (all physical attacks deal 1 point of damage) || Cornucopia<ref name="item" />, Remedy, Esuna, Angel Whisper, White Wind | ||
|} | |} | ||
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|- | |- | ||
! Barrier | ! Barrier | ||
| Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier | | Barrier gauge fills || Target receives reduced damage from physical attacks || Debarrier<ref name="magic" />, Despell<ref name="magic" /> | ||
|- | |- | ||
! Haste | ! Haste | ||
| Targets moves faster || Target's ATB gauge fills faster || Slow | | Targets moves faster || Target's ATB gauge fills faster || Slow<ref name="magic" />, Stop<ref name="magic" /> | ||
|- | |- | ||
! MBarrier | ! MBarrier | ||
| MBarrier gauge fills || Target receives reduced damage from magical attacks || Debarrier | | MBarrier gauge fills || Target receives reduced damage from magical attacks || Debarrier, Despell | ||
|- | |- | ||
! Regen | ! Regen | ||
| Target glows orange || Target's HP rapidly replenishes || Despell | | Target glows orange || Target's HP rapidly replenishes || Despell | ||
|- | |- | ||
! Slow | ! Slow | ||
| Target moves slower || Target's ATB gauge fills slower || Haste | | Target moves slower || Target's ATB gauge fills slower || Haste<ref name="magic" /> | ||
|- | |- | ||
! Stop | ! Stop | ||
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|} | |} | ||
== Lucky Sevens == | ==Lucky Sevens== | ||
'''Lucky Sevens''' (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have ''precisely'' | '''Lucky Sevens''' (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have ''precisely'' 7,777 HP remaining. The character who hits 7,777 HP will go berserk, and hit enemies multiple times for 7,777 damage. After the battle, the character will drop to 1 HP. | ||
Lucky Sevens is one of the well-favoured strategies for beating the [[Final Fantasy VII/Enemy Weapons|Weapons]] and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have | Lucky Sevens is one of the well-favoured strategies for beating the [[Final Fantasy VII/Enemy Weapons|Weapons]] and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have 7,777 HP at the beginning of the battle. | ||
One of the things you can also do is a trick where you poison a boss and simultaneously cause it to get Lucky Sevens - this way, the poison damage is 7,777 too, and some elementary math shows that 7,777 HP - 7,777 HP = 0 HP. A difficult trick to pull off, but one of the fastest ways to dispatch a tricky boss like the Materia Keeper, for [http://speeddemosarchive.com/FinalFantasy7.html speedrunning] purposes. | |||
==Notes== | |||
{{reflist}} | |||
{{Footer Nav|game=Final Fantasy VII|prevpage=Controls|nextpage=Glitches and errors|nextname=End Matter}} | {{Footer Nav|game=Final Fantasy VII|prevpage=Controls|nextpage=Glitches and errors|nextname=End Matter}} |
Revision as of 19:45, 22 December 2008
During battles many status effects can be induced on your party or enemies.
Below is list of status effects, their appearance, their effects when used, and their remedies.
List of Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Berserk | Target glows red | Attack damage is raised, however character becomes uncontrollable. Commands cannot be entered until the battle ends, the status is removed, or the character dies. | Remedy[1], Esuna[2], Angel Whisper[3], White Wind[3] |
Confusion | Target rotates on the spot | Commands cannot be entered and the target randomly attacks both enemies and allies (including itself). | Any physical attack, Remedy, Esuna, Angel Whisper, White Wind |
Darkness | Target glows dark grey | Hit rate dramatically reduced. | Eye Drops[1], Remedy, Esuna, Angel Whisper, White Wind |
Death Sentence | Timer appears over target head | Target will be instantly killed when the timer reaches zero | Death Force[3] prevents instant death once the timer reaches zero |
Frog | Target appears as a frog | Target's attack damage significantly reduced, unable to cast magic | Maidens Kiss[1], Remedy, Esuna, Angel Whisper, White Wind |
Fury | Characters' limit gauge is coloured red | Character receives more damage from enemies, however limit gauge fills faster | Tranquilizer[1] |
Paralysis | Target stops moving | Target cannot act in battle for a short amount of time | Remedy, Esuna, Angel Whisper, White Wind |
Petrification | Target stops moving and turns to stone | Target cannot act in battle. If all allies are petrified, the battle is lost | Soft[1], Remedy, Esuna, Angel Whisper, White Wind |
Poison | Target glows green | Target takes small damage periodically during battle | Antidote[1], Remedy, Poisona[2], Esuna, Angel Whisper, White Wind |
Sadness | Characters limit gauge is colored blue | Character receives less damage from enemies, however limit gauge fills slower | Hyper[1] |
Silence | Small muted speech bubble appears over targets head | Target unable to cast magic | Echo Screen[1], Remedy, Esuna, Angel Whisper, White Wind |
Small | Target appears small | Attack power reduced (all physical attacks deal 1 point of damage) | Cornucopia[1], Remedy, Esuna, Angel Whisper, White Wind |
Other Status Effects
Name | Appearance | Effect | Remedies |
---|---|---|---|
Barrier | Barrier gauge fills | Target receives reduced damage from physical attacks | Debarrier[2], Despell[2] |
Haste | Targets moves faster | Target's ATB gauge fills faster | Slow[2], Stop[2] |
MBarrier | MBarrier gauge fills | Target receives reduced damage from magical attacks | Debarrier, Despell |
Regen | Target glows orange | Target's HP rapidly replenishes | Despell |
Slow | Target moves slower | Target's ATB gauge fills slower | Haste[2] |
Stop | Target stops moving | Target cannot act for a short period of time | None |
Lucky Sevens
Lucky Sevens (sometimes called "7 Fever") is an unusual status that affects all characters (both party members and bosses) that happen to have precisely 7,777 HP remaining. The character who hits 7,777 HP will go berserk, and hit enemies multiple times for 7,777 damage. After the battle, the character will drop to 1 HP.
Lucky Sevens is one of the well-favoured strategies for beating the Weapons and other really big bosses. It's possible to get to the Lucky Sevens state at the beginning of the battle by strategically damaging and healing the character so that they have 7,777 HP at the beginning of the battle.
One of the things you can also do is a trick where you poison a boss and simultaneously cause it to get Lucky Sevens - this way, the poison damage is 7,777 too, and some elementary math shows that 7,777 HP - 7,777 HP = 0 HP. A difficult trick to pull off, but one of the fastest ways to dispatch a tricky boss like the Materia Keeper, for speedrunning purposes.