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The main challenge in this mission is to stop the onslaught of vehicles coming from the north, but this isn't very difficult. The Quad Cannons will serve as an excellent line of defense to demolish lightly armored threats.

Two Scud Storms must be built as soon as possible to destroy the Toxin General’s WMD before it launches.

Good luck!

Key strategies[edit]

  • With a nominal defense, make a beeline to building the Palace and two SCUD Storms.
  • Don't rely too much on Hijackers. The opportunity cost is so high to the point where producing Quad Cannons will prove to be a much more feasible strategy. They can help to fight off Toxin Rebels, Toxin Terrorists, Toxin Tractors, Bomb Trucks, and, later on, the Anthrax Bomber.
  • Do not use Stinger Sites. The Quad Cannons, SCUD Launchers and Toxin Tractors will single-handedly invalidate them.
  • It is possible to clog up the bridge north of your base by having Jarmen Kell snipe enemy vehicles, but it takes too long to be effective.
  • Use Toxin Tractors to clear out Toxin Networks. They are immune to poison and resistant to infantry missiles.
  • Use SCUD Storms on the Command Center and Supply Stash. 3-4 will be needed to neutralize them, after which no structures may be rebuilt.

Walkthrough[edit]

Queue up eight or nine workers. The more you build, the quicker you can obtain enough funds to build two Scud Storms.

Build a Barracks and Supply Stash. Research the Capture command and create two Rebels. Capture the two nearest Oil derricks. Have the workers start gathering supplies, then start building an Arms Dealer and send a Worker to the north. After its completion, immediately construct a Palace south of the Toxin Network and produce 5 RPG Troopers to aid in defense, then crank out as many Quad Cannons as possible. Put three of them near each Oil Derrick to stop infantry from mobbing them.

After completing the Palace, purchase the Reinforced Structures upgrade, garrison it with RPG Troopers, back it with a Worker for repairs, then start saving up for the SCUD Storms. The Quad Cannons require little babysitting, but may be a good idea to construct a Black Market first for Junk Repair and AP Bullets.

Start the SCUD Storms as soon as possible. As the second one's being built, produce as many Quad Cannons as possible and deploy them south of the Bunker. They'll surely destroy the Anthrax Bomber if it ever comes.

If you haven’t already, get a Radar Van to activate the radar map on your command console.

By now the base is reasonably secure. Construct many Black Markets before the Supply Dock runs dry, so you can pay for more SCUD Storms and pick up all remaining upgrades.

Destroy the enemy SCUD Storm with two of your own, or one followed by a Rebel Ambush after the toxins dissipate. It will be surely rebuilt once or twice, but no matter - the time brought by its destruction will allow for even more SCUD Storms to be constructed on your side. Use them to destroy the Command Center and Supply Stash, and no more buildings will be produced. The Radar Van's ability may be necessary to locate any remaining Workers.

Once the defenses have been cleared, launch a Sneak Attack Tunnel into the area and flood the base with Quad Cannons/Rocket Buggies. The lone Arms Dealer on the east can be nuked by another SCUD Storm.

Mission accomplished!